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Keynotes

Luke Hohmann
10 Years of Innovation Games

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Luke Hohmann, founder and CEO of The Innovation Games® Company, and Inventor of Innovation Games will open the Innovation Games Summit on 24 Jan. 2012.

Bio
Luke Hohmann is the Founder and CEO of The Innovation Games® Company the leading provider of seriously fun games that produce seriously great market research results. The author of three books with long titles, Luke’s playfully diverse background of life experiences has uniquely prepared him to design and produce serious games. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior under such luminaries as Elliot Soloway, Karl Weick, and Dan Dennison. He is also a former United States National Junior Pairs Figure Skating Champion. In his spare time, Luke likes roughhousing with his four kids, his wife’s cooking, and long runs in the Santa Cruz mountains to burn off his wife’s cooking.

Alexander Osterwalder

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Strategy as play
In this hands-on and interactive talk best selling author and entrepreneur Alexander Osterwalder will show you how to use the Business Model Canvas and similar tools to playfully develop new strategies and business models. Alex's method is based on his book, Business Model Generation, which sold over 500,000 copies around the world and has been translated into over 26 languages.

Bio
Alexander Osterwalder is an entrepreneur, speaker and business model innovator. Together with Professor Yves Pigneur he co-authored Business Model Generation, a global bestseller on the topic of business model innovation. His Business Model Canvas, a tool to visualize, challenge and (re-) invent business models is used by leading organizations around the world. Alexander is a frequent keynote speaker and has held guest lectures in top universities around the world, including Stanford, Berkeley, IESE and IMD.  The Business Model Foundry, his current start-up, is building strategic tools for innovators. The Business Model Toolbox for iPad is the Foundry's first application. Alexander holds a PhD from HEC Lausanne, Switzerland, and is a founding member of The Constellation, a global not-for-profit organization aiming to make HIV/AIDS and Malaria history.

Tom Grant
It's Time To Change The Rules Of Work

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If we keep working by the same rules, we shouldn't be surprised if we get the same disappointing results. The real power of serious games lies in their ability to change these rules, opening new possibilities. Gaining better insights into what customers want, making better decisions, exploring a broader menu of options -- these are but a few ways in which serious games can change the way we work. In this session, we'll explore some of these use cases for serious games, including real-world examples from software development, market research, interactive marketing, corporate strategy, and other business activities.

Bio
Tom Grant, Ph.D. is a Senior Analyst at Forrester Research. He serves Application Development & Delivery Professionals. He is a leading expert on the parts that application development and delivery play in the larger innovation process. His research interests include innovation, products and productization, Agile, product management, serious games, social media as an input into development, road maps, requirements, application life-cycle management, and embedded software.

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